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Old 04-30-2008, 08:15 PM
LordCthulhu LordCthulhu is offline
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Join Date: Jul 2006
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Re: [Board/Tactical Game]: Commands & Colors: Ancients, reviewed by LordCthulhu (3/3)

However, shouldn't that be the exception to the rule, instead of the rule? The cards would be better placed (in my opinion) as quirks of fate instead of determining your entire fate. I believe Worthington Games "Clash for a Continent" uses a die roll mechanic to determine activation points, which I think works much better than relying on the luck of the draw.

Seeing as how it is a fairly light wargame, it's a good design. Yes, it adds a bit of luck, but I think it might put too much in there for my taste.
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