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Old 05-01-2008, 12:50 PM
Fulminata Fulminata is offline
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Join Date: Sep 2005
Location: Springdale, AR
Posts: 33
Re: [Board/Tactical Game]: Commands & Colors: Ancients, reviewed by LordCthulhu (3/3)

The level of randomness compared to reality is a matter of debate, but most games give the player far too much control, which I think causes many long time wargamers problems when coming to any game that takes some of that control away from them.

The main difference between the Commands & Colors system and other wargames is that you can't really formulate a strategy until after you've seen your initial card draw, and you have to be willing to modify that strategy not just in reaction to your opponent's moves, but also to the cards that you continue to draw.

I've found that the majority of the time the winner will be the one who best adapts his strategy to his resources, ie. the cards in his hand. That's very realistic from a commander's perspective.

All that said, for me the strength of C&C isn't as a realistic simulation, but as a fine game playable in a short time that often gives a good feel for the type of conflict it's portraying.
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