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Old 05-04-2008, 07:28 AM
Geraldine Geraldine is offline
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Join Date: May 2008
Posts: 5
Re: [RPG]: Savage Worlds Explorer's Edition, reviewed by Shining Dragon (5/3)

A game store clerk actually pointed me in the direction of this game when I told him I wanted a low-to-no-fantasy setting for a Mad Max inspired game. So that's cool.

I'm looking over the discussion thread here, and in light of having watched the entire 2nd season of Venture Brothers yesterday, I think that a genre-mashing, pulpy take on SW would be really awesome. The fact that VB actually had two characters face off in a magic v. science contest (Dr. Orpheus and Dr. Venture both have to develop a shrinking-power, in their respective arenas) is a premise to crib from, definitely!

The idea that different characters might have "equivalent" abilities, but those powers might come from very different places, has been one of the defining characteristics of superhero gaming, in my experience. City of Heroes asks that question, too: what is the source of your character's power? The fact that SW asks you that same question is just too cool!

On the issue of creating a setting (unless you want to buy a source book), I say that'll always be a lot of work, no matter how much the developers might give you. I usually get stuck with GMing games, and I've noticed that, even in the notoriously meta-heavy World of Darkness games, it's the story itself that requires a lot of work. Settings can be tough if you're mapping out a whole different world, but if you use Earth at least as a premise for the game, it's really the story that requires most of the work.
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