Quote:
Originally Posted by mitchw
You are one of the few who seem to like Savage Worlds a lot just from reading it. In my experience most people don't really 'get it' until they play it. 
|
I think what I like best about SW is the way the game makes Fun a part of the game. This probably doesn't crop up too often in the rules section (I only browsed through that), but the GM section is full of advice about conflicts in the group or how to run a campaign in view of the players' real-world commitments and whatnot. Unlike most of the other games I've read so far, which implicitly assume that playing them is fun, SW makes it explicit that it's the players' and GM's joint responsibility to produce enjoyment.