Heya, Iain! Sorry for the slow response.
I think the individual examples are ok, but that they don't paint a picture of the game as a whole. Unlike so many RPGs, <I>Mob Justice</I> is striving for a unique mechanic and different play experience. Because of this an example of play is particularly valuable. In particular, the way chips are exchanged over the course of a session and how they drive play could better be seen with such an example. The artwork is slightly pixelated to my eyes, otherwise that's a subjective evaluation.
The layout isn't bad, it's just simple and will serve most folk fine. The review certainly isn't based on typos and layout quality, either, for the record
