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Old 05-10-2008, 07:50 PM
ragnarok ragnarok is offline
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Join Date: Jan 2002
Location: Just escaped a mental institute near YOU!
Posts: 311
Re: [RPG]: In Harm's Way:Wild Blue, reviewed by Skyrock (2/3)

Sounds like something I might like to buy, just a few Questions about the dogfight rules:

Would the Dogfightsystem run reasonable well, with more than two fighters (or at least with a few one-on-one fights next to each other)? It seems pretty demanding for a GM to handle.

Quote:
1.) Scaling: Maneuvers work with 1.000 metre hops, while the gunnery ranges use 100 metre steps. The only solutions with a grid map are to use a huge map, to alter the gunnery ranges or to use a small trick (micro- and macro maps, as well as Pirates!-style centre shifting worked reasonably well when I tested the system in solo-play).
What is "Pirates!-style centre shifting" ?!

Quote:
2.) Maneuvers: There are just damn many of them, and the summary on the cheat-sheet isn’t always clear on their effect. You just either have to put a good dose of work into learning the details, or you have to accept frequent consultation of the complete maneuver descriptions. This flaw will probably diminish over the course of some sessions, but it’s here.
Would the System still work if I cut the maneuver-list in half, introducing some maneuvers over time, or are all maneuvers needed for it to work?
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