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Old 05-11-2008, 06:08 AM
Skyrock Skyrock is offline
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Join Date: Apr 2008
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Re: [RPG]: In Harm's Way:Wild Blue, reviewed by Skyrock (2/3)

Quote:
Originally Posted by ragnarok View Post
Would the Dogfightsystem run reasonable well, with more than two fighters (or at least with a few one-on-one fights next to each other)? It seems pretty demanding for a GM to handle.
I can't make a definitive answer on this one as it is only a capsule review and as I only tested the system in solo-play, but with this data as base, I'd think it should run reasonable well if you don't think too hard about anticipating the individual player. Just follow your first or second idea on this individual dogfight, jot down the maneuver(s) for each plane, watch out that your success chance remains reasonable well, follow through the movements in the resolution phase, and maybe make a couple of d% rolls if there's a firing solution.

In regards of workload, I'd compare it with CP2020 combat, with maneuver choice and maneuver checks in lieu of the CP2020 stun/death saves and wound tracking.


It might only be troublesome if you want your players to face aces that fight as such and keep fighting on when their planes are damaged, rather than your generic unmotivated third world pilots. But then again, this is always a problem in highly tactical systems - as long as there are multiple opponents to manage while the players only have one character each, the GM simply can't put as much effort into has baddies as the players without massively hurting the play flow.

Quote:
Originally Posted by ragnarok View Post
What is "Pirates!-style centre shifting" ?!
Have you ever played the computer game "Sid Meyers Pirates!" from the early 90s? If not, it's tough to explain.

The ship combat subsystem there ran in real-time, with each side trying to force the other to cross the T with it, or touching the enemy ship to start the boarding (not unlike dogfighting).
It was handled on a generic, featureless sea map, and whenever one ship met the border of the map, or both where closing in on one border, the centre of the map shifted so that both ships where once again on the map, more or less near the new centre.

Quote:
Originally Posted by ragnarok View Post
Would the System still work if I cut the maneuver-list in half, introducing some maneuvers over time, or are all maneuvers needed for it to work?
There are certainly some more esoteric maneuvers than others, and at least on the balancing frontier there shouldn't be a problem if _both_ parties lack the same maneuvers.

However, I lack the actual play experience to make a definitive suggestion, and I'm not sure if the lack of some maneuvers could force someone into a dead-end without a way to escape. I'll leave this question at the capable hands of Clash, who might also be able to make suggestions about which maneuvers might be safely salvaged for starters.
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