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Originally Posted by ragnarok
Sounds like something I might like to buy, just a few Questions about the dogfight rules:
Would the Dogfightsystem run reasonable well, with more than two fighters (or at least with a few one-on-one fights next to each other)? It seems pretty demanding for a GM to handle.
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Hi Ragnarok:
I've run dogfights of 24 enemies to 6 PCs with no problems. It's not all that demanding, really.
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What is "Pirates!-style centre shifting" ?!
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I think Skyrock has answered that well enough.
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Would the System still work if I cut the maneuver-list in half, introducing some maneuvers over time, or are all maneuvers needed for it to work?
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It would work fine with less maneuvers, but I'm curious - why would you want to do that other than training? To cut down on maneuvers cuts down on options for the PCs. In training, it makes sense - Limit options so the PCs can learn how to do maneuvers, and also what they are capable of. In combat, you may be signing their death warrants. I the game, the PCs have significant advantages over their likely opponents, which are not all apparent on perusing the game. It's the interaction of several different mechanics like Traits and Edges along with solid training which allows PCs to attempt wild-ass stunts, and the enemy - if they attempt to follow - will be at a disadvantage. First world pilots are just *better* than third world pilots, and the game reflects this.
-clash