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Old 05-11-2008, 07:44 PM
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Avenging Aerial Rodent
 
Join Date: Apr 2002
Location: Boston Area
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Re: [RPG]: In Harm's Way:Wild Blue, reviewed by Skyrock (2/3)

Quote:
Originally Posted by ragnarok View Post
Mostly no reason, other than training. Training for my players (and me), not necessarry their PCs

It sounded like it might get a little complicated for my casual gamers and a little time to get used to.
OK - it'd an excellent idea for training. I found it useful to run a training session to get the players used to the shifting of energy points. I run a PC vs PC training flight or three as a session before they hit regular combat,

Quote:
BTW: I just noticed that there are other versions of "In Harms Way". Do the dogfights of WW1 or WW2 have the same problems Skyrock mentioned? The 1000 meter Maneuvers to the 100metres Gunnery ranges and perhaps not as much maneuvers (the Machines were quite diffrent back than, and not as fast, thus, perhaps...).

@Skyrock: Good Review BTW.
No - Jets are just much faster than propeller driven planes. The planes of WWI are fantastic for maneuvers, actually - their low speed makes for less vertical and more twisty-turny maneuvering. WWII planes are more powerful, but they rock in the vertical environment. WWII combats are usually pounce and zoom rather than the intricate maneuver on maneuver of WWI dogfights. Modern Jet combat has two components - The anonymous Bang- you're dead of Beyond Visual Range combat, and the wild turning combat of dogfighting. Modern jets are so overpowered that they can things even the old light as a dandilion puff biplanes of WWI couldn't do. Each age has a different flavor and a different preferred style, which I have done my best to represent in the various games.

And it was indeed a good review.

-clash
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Currently Designing: In Harm's Way: StarCluster
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