Quote:
Originally Posted by ldd23
I agree that playing the cult side of the game is going against the game's main themes and probably not well supported by the system. But I did find this on Chaosium's site while looking for adventures last night. It's a monograph on playing cultists in CoC. No idea how good it is.
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Thanks for the link. I think, tough, if I were to run an evil cultist campaign I'd be more likely to work with Unkown Armies or Kult. Of course, now someone can point out that I'd be going against Unknown Armies humanocentric, no-big-evil-gods theme.
