Quote:
Originally Posted by MrWilli
I believe it is just the lack of variety in defining creatures and enemies. For example, I really enjoy "lost world" scenarios, but there is really nothing in FATE to make, say, a T. rex fundamentally different from an allosaur, or a Triceratops different from an stegosaur. The same is true for weapons. I like my rifles, for instance, to have different strengths and weaknesses -- range, stopping power, etc. -- and a system like FATE really doesn't do that.
|
That's not "bad for action". That's "bad for simulationism". I think SotC is not a highly simulationist system. It is bent more on representing literary style events. Which is still good (very good) for action IMO, but admittedly might not be to your tastes.