Quote:
Originally Posted by torbenm
The corruption point mechanism seems a bit like the dark-side points from the old d6 Star Wars game -- you could spend DS points like hero points, but if you got too many, you went over to the dark side.
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That's a good point, and something I considered. There's a definite similarity there, but somehow, it just doesn't feel right to me the way it's implemented. Maybe it's because there's no in-game feeling that the characters are giving in to anything except in a metagame sense.