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Old 05-26-2008, 03:35 PM
MrWilli MrWilli is offline
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Join Date: Jan 2008
Posts: 78
Re: [RPG]: Spirit of the Century, reviewed by mxyzplk (3/5)

Quote:
Originally Posted by devlin1 View Post
FATE does indeed differentiate between enemies and weapons; it just doesn't really do it in terms that most games (e.g., Savage Worlds) might. Aspects are everything in FATE, especially in SotC. And with stunts, maneuvers, and declarations/assessments, it's actually potentially quite a tactical -- and dare I say crunchy -- game, with as much or as little detail as you want. The style of play can even change from player to player with no difficulty.
Then I'm apparently missing something. Something I should've admitted up front: I came into RPGs through miniature gaming, and still play the latter more than the former. That may be clouding my judgment since FATE is strictly a roleplaying system more geared toward collective storytelling than gaming.
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