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Originally Posted by IMAGinES
Hi, Willi. Out of sheer interest, with no intent to be rude or confrontational, are there any RPG systems that give you the diversity in stats you wre looking for in SotC?
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Like I said, I actually like rules-light systems, but want enough diversity in them to make encounters fundamentally different and require some strategy. Savage Worlds is the one I usually -- well, almost always -- play, and I wouldn't call it detail-oriented. Another I've come to like for pulp is the Ubiquity system in Hollow Earth Expedition. That took a little getting use to, but once I got the feel of it, it was fun. I like fast-moving systems. My problem with SOTC -- or, in particular, FATE -- is all your villains and inventory items seem broadly painted with the same brush. That's great if all you want to focus is on the story and don't care whether a character is holding a revolver or a rifle, but from a gamist standpoint, that's kind of bland.
Hey, if you love SOTC, more power to you. I still think it only merits three stars for a system that cuts too many corners and a book tries to meld several genres into one without much success, but I'm only one guy.