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Old 05-28-2008, 12:30 PM
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Paul B Paul B is offline
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Re: [RPG]: Spirit of the Century, reviewed by mxyzplk (3/5)

Quote:
Originally Posted by MrWilli View Post
Like I said, I actually like rules-light systems, but want enough diversity in them to make encounters fundamentally different and require some strategy. Savage Worlds is the one I usually -- well, almost always -- play, and I wouldn't call it detail-oriented. Another I've come to like for pulp is the Ubiquity system in Hollow Earth Expedition. That took a little getting use to, but once I got the feel of it, it was fun. I like fast-moving systems. My problem with SOTC -- or, in particular, FATE -- is all your villains and inventory items seem broadly painted with the same brush. That's great if all you want to focus is on the story and don't care whether a character is holding a revolver or a rifle, but from a gamist standpoint, that's kind of bland.

Hey, if you love SOTC, more power to you. I still think it only merits three stars for a system that cuts too many corners and a book tries to meld several genres into one without much success, but I'm only one guy.
By diversity I assume you mean mathematical diversity, yes?

I've found, in actual play, that I get a far, far more diverse set of threats and challenges when I start invoking and compelling Aspects to introduce new facts into the game fiction. An invoked/compelled Aspect is way more interesting to me than one you just tagged for the +2 or the reroll.

p.
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