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Re: A warning about Skill Challenges
As far as I can tell, skill challenges are a game in almost the same way that snakes & ladders is a game. Player choice doesn't matter -- it's all dice rolls, no strategy. The inclusion of skills that count as automatic failures would seem to mitigate this somewhat, but tactical play requires knowledge choice between meaningful options, and the book seems to suggest you can only find out which skills autofail by using them and suffering an autofail.
For a game that prides itself on a lot of interesting tactical choice, this is bad design at the foundational level. Adjusting DCs won't make them work -- the system needs total replacement. There is nothing "X successes before Y failures" does that "one success on X skill" doesn't do, except obfuscate your chances of success.
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