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Re: [RPG]: [Fantasy Week] Castles & Crusades Quick Start Rules , reviewed by MonsterM
I haven't seen the free quick start rules, but I suspect some of the typos about 13 classes come from the main rules(in which a greater number of classes are available). As for the game itself, I love it. To me, it is D&D these days. Played most editions of D&D for years. Will soon be playing 4E, but have mixed feelings about what I've read in the phb. For anybody who likes combat, but also likes ROLE-playing, C&C is for you. There corebooks may not be as flashy as some of the big releases, but the artwork is fantastic, and has a feel of its own. At 20.00 a piece for their phb, and for the Monsters and Treasure book, you can't beat it. Not to mention tons of saddle-stitched modules, Gary Gygax's Castle Zagyg materials, etc. ANd, the online support is tremendous. Just about right up their with the online support at the Savage Worlds rpg website. Like I said earlier, I'll be playing 4E D&D for the first time in the next week or two. I'll bet I'll be longing for C&C instead.
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