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Re: [RPG]: [Fantasy Week] Dungeons & Dragons: 4th Edition Player's Handbook, reviewed
I'm going to be playing D&D 4th this week, or the next. I've played all editions since 1982, so it'll be interesting to see what happens with 4E. I have only read a small chunk of this book, so I can't judge it fairly one way or the other. As for 3.5, I haven't played that version for nearly 2 years. I have played a little bit of fantasy, but largely other genres through the wonderful Savage Worlds system. I'm one of those guys who doesn't mind having minis on the map, but I'd prefer things not to get too bogged down. I think Savage Worlds does a fine job of tactical without going overboard. 3.5 and Star Wars D20 revised went a little too nuts with it. I've only played sprinklings of fantasy through Savage Worlds, and it seems to be alright for that genre. It definately delivers the goods for other genres however. Truth be known, the game that I call D&D these days is Troll Lord Game's Castles and Crusades. It's C&C for "most" of my fantasy needs, and Savage Worlds for the rest. Actually, SW has some fantasy campaigns that are good, as well. Getting back on topic about 4E. I'm hearing some people say that a gm has his work cut out for him to run this new edition. And, I've been hearing a mix of good, bad, and ugly. All I can do is stick with just the phb for now, and play in my friend's upcoming campaign. I see myself playing it, but probably not running it.
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