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Old 06-17-2008, 06:33 PM
Rampsputant Rampsputant is offline
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Join Date: Jun 2008
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Re: [RPG]: [Fantasy Week] Dungeons & Dragons: 4th Edition Player's Handbook, reviewed

Quote:
Originally Posted by Cutter XXIII View Post
Savage Worlds: $10, 160 pp., everything I need.

D&D: $90 and 900 pp. worth of "vengeance."

So noted!
Well, you can't argue about a $10 rulebook, especially since SW is a great game. However, it's not D&D, and anytime I've ever played fantasy while playing SW, it felt like I was "faking D&D."

Also, I really think that D&D 4e is offering a lot of game that SW does not.
1) A more robust tactical combat system
2) A lot more flavor - the magic and fantasy rules for SW feel generic.
3) A lot more magic items, monsters, etc.
4) A more robust and dynamic character development system

Now don't get me wrong. I love SW - I happily used it for a Deadlands game, and I'm glad to see D&D 4e adapting to some of the more modern mechanics such as deadlands employs (action points, mook rules, etc). But for an action-adventure fantasy game, I'll take D&D, hands down.
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