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Re: [RPG]: [Fantasy Week] Dungeons & Dragons: 4th Edition Player's Handbook, reviewed
I think comparisons to Savage Worlds are a bit overstated. There are huge differences between the two games, mooks aside. D&D4: highly structured levels and classes, copious handholding for new players, (presumably) endless supplements, strong assumptions about how campaigns are to be run, emphasis on balanced encounters, hit points (softens tactical mistakes and bad luck. Savage Worlds: no classes, broad levels, leaving much to the GM's whim, intentionally limited supplements, DIYS monsters/vehicles/powers, emphasis on fast prep and improvisation, wound points (and the accompanying ever-present pulp danger of being one-shotted). Compared to D&D3.5, D&D4 is closer to streamlined games like SW, but it is is still far from the ten buck wonder.
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Looking for gamers in Phoenix, AZ - private message me!
Playing: nothing
Running: nothing
Planning: Mouse Guard, Savage Worlds, D&D4
Dreaming Of: Burning Wheel, 3:16 - Carnage Amongst the Stars
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