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Old 06-18-2008, 12:27 PM
Cutter XXIII Cutter XXIII is offline
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Join Date: Aug 2005
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Re: [RPG]: [Fantasy Week] Dungeons & Dragons: 4th Edition Player's Handbook, reviewed

Hi, tylermo!

Quote:
Originally Posted by Rampsputant View Post
Also, I really think that D&D 4e is offering a lot of game that SW does not.
1) A more robust tactical combat system
2) A lot more flavor - the magic and fantasy rules for SW feel generic.
3) A lot more magic items, monsters, etc.
4) A more robust and dynamic character development system
With a 900+ page count, it's not hard to offer "more." The question is how useful is all that extra stuff. For me, it just isn't necessary, helpful, or fun. And while I started my RPG gaming on D&D, I don't particularly enjoy Fantasy as a setting any more.

I disagree with you on #1 -- SW has a very robust tactical combat system. There's a lot to be said for succinct rules.

#2 - #3 are fantasy things. Useless to me.

#4, I'll bite that it's more "robust," but from all the complaints I'm seeing about how restrictive the new classes are, I wouldn't say it's all that dynamic. SW is far more dynamic...your character is customizable to an extent 4E only dreams about.

As for SW being generic...well, it's a universal system. It's with a Plot Point book that SW really shines (and that will still run you $40-$50 less than D&D).

Bottom line: good review, but specifically calling out Savage Worlds fans in your review kinda rubbed me the wrong way. It seemed like an invitation to point out the ways SW is superior (It's also better for newbie gamers!).

Last edited by Cutter XXIII; 06-18-2008 at 12:32 PM..
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