Quote:
Originally Posted by Redbeard67
I don't think this review was very informed.
Point: focus on combat to the exclusion of other modes of the game
As others have said, this has always been true of D&D, and some groups have had combat only games and other groups can play whole sessions without a die being rolled. This is not new.
4th edition does however, have an explicit system of awarding XP for non-combat situations and conflicts - much more than 3.5's "give EXP awards for quests." 4th has guidelines for how difficult the challenges are, and equates those noncombat challenges explicitly into EXP. In fact, 6 of the 7 examples in the Skill Challenges section are... non-combat.
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This bothers me a bit too. Many reviews suggest that this version is focused only on combat, yet I found the skill challenge rules refreshing and the fact that they are worth just as much experience as similar level combats very useful indeed. I played in a session this week where there where four skill challenges and a single combat. It was a fine role-playing experience.