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Re: [RPG]: [Fantasy Week] Low Life: The Rise of the Lowly, reviewed by Shosuro Kando
Quote:
Originally Posted by Calculon
It was right there in your caveats, but I still seriously have to ask.
Would this game run OK with Explorer Edition?
Because except for the fact that the recommended core rules for this product are essentially out-of-print -- and the replacement rules are TEN DOLLARS and don't change too many things -- this review has got me actively salivating. (Hard work, I assure you.) I mean, it makes the game sound like a cross between Paranoia, Tank Girl, Beyond Thunderdome, and some sort of Eastman and Laird acid trip.
So, um, would be great to hear if this works well with Explorer Edition.
Thanks! And thanks again!
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I have not tried the game in Explorer's Edition, so I can't vouch for it. I believe that the only major change necessary would be to fiddle with the damage of some of the critters to convert it to the new edition, and to do a bit of work on "Wacky Wongo's Wonderous Weapon Workshop" on p. 57.
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Running: Mouse Guard, Dark Heresy (Savage Worlds), Fading Suns (Heroquest)
Playing:: not much
Reading: things other than roleplaying games
Working on:: maintaining sanity
Captain in the Zo Imperial Guard by proclamation of the Zorcerer of Zo
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