Quite correct; I haven't played with the feat-based multiclassing. On the surface it seems a little klugey, but like the other changes, I'll give it a try and see how well it works for me.
On that topic, I was also mistaken about marking (some monsters can mark PCs) and spellbooks (they are still present, and contain powers so that a wizard can pick his/her powers in a way similar to the old spell memorization process). The present review can be seen as something of a snapshot of first impressions, so some of them may -- to my own embarassment -- be incorrect.
Quote:
Originally Posted by Riggswolfe
I had a few minor quibbles where I think the reviewer misunderstood the rules (or more likely hasn't had a chance to digest/reread so missed a few things) but I'll just touch on one.
The reviewer states you can't multiclass until Paragon levels.. Actually, you can multiclass at level 1 if you like but multiclassing is different. It's no longer an XP split (2e) or alternating levels (3e) it's now a feat that gives you (usually) a skill plus one signature ability from the other class. For instance, the rogue multiclass feat gives you the skill theivery and sneak attack as an encounter power. I actually like this because it makes multiclassing useful and doesn't cause a sacrifice in power (Wizards and Clerics I'm looking at you.) but also doesn't make it easy for a multiclass to steal another classes thunder.
Also, Paladins no longer have to be lawful good, what's not to like about that?
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