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Old 06-24-2008, 06:27 PM
James_Nostack James_Nostack is offline
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Join Date: Dec 2003
Posts: 456
Re: Conan does do Sorcery

Quote:
Originally Posted by smascrns View Post
Sorry James but that's not true. You house-ruled the modifiers and how you apply them. You may not call it a house-rule but that's what it is.
Sergio, here are the mods I included, because someone asked what one of those fights would look like.

* Total defense
Quote:
Sorcerer, page 112: If all the character's actions in one round are completely defensive, add a two-dice bonus to his or her roll
* Used to generate roll-over benefits
Quote:
Sorcerer, page 19: If the character is carrying out a series of related actions, whatever they may be, victories from one roll may be carried over as bonus dice for the next roll
* Using Stamina descriptions for a "pre-roll" bonus
Quote:
Sorcerer & Sword, page 70; see also, Sorcerer page 104: A character may have more than one of the following descriptions: Savage-raised, Martial training, Arcane Regimen, as well as an appropriate Past, e.g., Bandit, Knight, Mercenary, etc. Such a character may often roll one of the scores first, to generate bonuses to modify the second "real" roll against the opponent. The two rolls are considered a single action
* Using tactics to lure people into disadvantageous positions
Quote:
Sorcerer, page 106; see also Sorcerer page 19: (list of examples)
* "I sweep his feet and then spin-heel kick him in the head!" +1 for niftiness
* "I shove him when he's standing on the icy patch!" +1 for tactics
* "I whack his head while he's looking over that way!" +1 for tactics
* Using an oath or ego-assertion for bonus dice
Quote:
Sorcerer & Sword, page 69: The character may simply state his or her credo to get a bonus . . . Fantasy adventure heroes love to tell people what they're all about. The champion spit-sprayer from the literature is Kane: "Other men you may use as pawns, but not Kane! I'll yield to no predestined fate, and if I fall, I'll die hard and I'll die a free man!". . . . The GM should penalize instead of reward if the hero is being repetitive in word-choice or uses this method more than once or twice a session
* Axe against crowds providing a situational bonus:
Quote:
Sorcerer & Sword, page 71: In armored melee with many persons involved, the axe, mace, flail or heavy swords gets the [single-die] bonus
* Using all of this stuff synergistically
Quote:
[i]Sorcerer, page 75
Victories can always be translated into penalties or used on the Damage Table, or translated into a bonus for someone durign the next round. Several victories, or bonuses, or penalties, can be compared as a total with a score's value to evaluate total effect[/quote]

All of this stuff is
(a) in the books
(b) how the game is played

If you want to insist that I'm house-ruling by following the text's instructions, be my guest, but insisting on something does not actually change the text.

I'll leave you the satisfaction of having the last word, because I don't think you're arguing in good faith. Best of luck in your future reviews.

Last edited by James_Nostack; 06-24-2008 at 06:34 PM..
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