Quote:
Originally Posted by Menchi
And it is also worth noting that the DMG also says as much. It mentions that the mechanical aspect can be kept, and you just change the names and descriptions of powers to suit.
Everything that comes out now is purely optional content. The desire to keep things simple is a good one.
Conan
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And there is oen of the biggest problems with this edition. So many things are just the same entity copy and pasted and stamped with a new cool name.
"No no no ... this isn't Steel Ribbon Whirlwind Deathbomb, this is Electro Rayblast Ultra Mega" ... oh.
Great review, sums up how I feel. I see absolutely no good reason to waste time or money on 4e, I'll do Mutants and Masterminds if I want superheroes. Even more so with 3.5 supplements hitting the $5 range.