Quote:
Originally Posted by James_Nostack
I'll leave you the satisfaction of having the last word, because I don't think you're arguing in good faith. Best of luck in your future reviews.
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If that's the attitude there's not much to discuss, isn't it? I could say as much, but I just think you are missing my point. That point is very simple, actually. It doesn't matter if the concrete mook rules and modifiers are in Sorcerer or your head (they can always be in a players head since Sorcerer - and I apreciate this - leaves plenty of room for player creativity). The point is that you assembled it. You decided that these mods plus the mook rule make sense in the sword and sorcery genre. You decided that this is a sensible way to handle genre situations. In this sense you ruled how to handle those situations by combining things that are spread in the Sorcerer book. You may not like the word 'rule', that fine, we can use another one for the purpose. In any case, it was not the Sorcerer & Sword book that provided a way to handle mook situations with the materials present in the Sorcerer book, you did it. I just think it should be S&S to do it, that's all. Because for me that's the purpose of a genre book for an existing game. As simple as this. (Needless to say, you may have a different understanding of what's the purpose of a genre book for an existing game, but... you never said so.)