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Originally Posted by J.J.
Not really.
MMOs don't require you to find a place to play. "Not at my place, the wife's sister is visiting."
MMO's don't require all your buddies having the same schedule. "Sorry, I work late on Thursday, I can't make it."
MMO's don't require a GM. MMO's don't require prep time. For the most part, MMO's just serve up everything. You turn it on and go. The cool pictures are there, the sound effects, the evil wizard giving a speech doesn't sound just like your dorky friend doing his Darth Vader impression.
While "design ethic" can have an impact on which MMO someone chooses, it is not why someone chooses MMOs over tabletop, in my opinion.
YMMV.
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That's not about MMO system design, that's about how people play MMOs. I was talking about the actual "mechanics" of Classes/Powers and "drops" Taking it out of context proves nothing.
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That's right. And at risk of being banned - You people should have embraced New Coke, Highlander II, the second Darrin, and The Phantom Menace! To claim they were not Coke, Highlander, the true Darrin of Bewitched, and Star Wars is a fallacy. :P
*hides*
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Except that all those things were still Coke, Highlander, Bewitched and Star Wars. Not what people liked, not necessarily good - but they were still those things. I'm not telling people to embrace 4e if they don't like it. Just don't claim it's not D&D objectively. Because that is bollocks. It is D&D. It's just not D&D the way you like it. And the above examples are the same story. It *was* a fallacy to claim that they aren't the things they say they are. Heck, there is no true Darrin
because he is a fictional character.
Conan