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Old 06-26-2008, 06:15 PM
Andrew Montgomery Andrew Montgomery is offline
Andrew Mongomery
 
Join Date: Jan 2007
Location: Yokohama, Japan
Posts: 70
Re: [RPG]: Dungeons & Dragons 4th Edition Player's Handbook, reviewed by Al Seeger (4

Quote:
Originally Posted by Coglio View Post
I have a question for the crowd, though, about one change that bothers me. I really liked multiclassing as presented in 3e. Finally, for the first time, you can create any kind of character you like by simply mixing different classes. Elric becomes possible, and so does Conan, and just about anything else you want. It was a brilliant idea.
I am playing a Conan-inspired Barbarian. I used the Fighter class as a template, and chose Athletics, Intimidate, and Streetwise as trained skills. I used my Feat selection to buy Skill Training in Thievery, rounding him out as a Fighter with thief training. So far, I have advanced only to 2nd level, and used my next Feat pick to gain access to Stealth.

The point is, the way the skill system works, in conjunction with Feats and the unified class/level table, you can still create multi-faceted characters. The only thing you can't really get access to are the Powers of other classes, until 11th level when you can choose to fully multi-class. It doesn't work the same as in 3e, or a true customization system like HERO or GURPS (which does this sort of thing better than D&D ever did), but you can still have characters more rounded than you think.

Hope this helps?
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