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Old 06-30-2008, 07:06 PM
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Re: [RPG]: Dungeons and Dragons Core Rulebook Gift Set, 4th Edition, reviewed by aret

Quote:
the rules encourage you to think of you character as a game piece with a selection of 'powers,'
Only if you ignore the sections in Chapter 2: Making Charaters, that cover Personality, Mannerisms, Appearance, Backgrounds. Or things like . . .

Quote:
Even in combat, though, you can interject bits of personality
and dialogue that make your character more than just
the statistics on your character sheet.

- Page 19 PHB
. . . and everything else in the books about roleplaying. If you ignore all that. Like, willfully ignore it.

Quote:
The new rules encourage tactical manuever and use of powers far above verisimilitude or immersion in the world.
Only in combat. Out of combat the new rules encourage roleplaying. I'm not sure exactly how far a rules system can go when it comes to encouraging verisimilitude or immersion in the world (especially when you're talking about being wizards). I think the group and the GM have more control over both of those than the rules.
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