Thanks for the clarifications, Matt!
Quote:
Originally Posted by BlackHat_Matt
There are, indeed, mechanics to represent child/adult contests. Check p. 192 of your copy of <B>Innocents</b>.
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There are certainly rules modifications for adults vs. children in combat. For non-combat comparative roles, however, I'm not sure I see what you're talking about. "There is no easy conversion from child to adult" says the book, and goes on describe feeling things out based on attribute rating. It even states that an adult with the same rating as a child should always win, since that's the adult average. This is less a matter of system mechanics and more of a matter of raw Storyteller adjudication based on the Attributes and Skills involved.
If I'm missing something please let me know. I'd rather the review be accurate and lose a little bit of face from missing an obvious detail than not!
