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Tiers In an oddly "Unknown Armies" kind of way, D&D 4e is essentially three styles of play in one. Much like previous editions, players level up as they gain experience. However there are now 'plateaus' of experience. This is much like the old red, blue, green, white, gold box sets of old basic D&D. Players start at the Heroic Tier - where they are local heroes to a small area of the world. Upon reaching 11th level, they become paragons. Who travel the world for adventure. At this level, characters have a lot more options and players select a "Paragon Path" which provides additional benefits.
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Of course, D&D has always been about "tiers" in the sense that you need to change your outlook on the game depending on your adventurers' level.
Question/Call for clarification:
You say "plateaus" of experience. Do you feel that the difference between level 10-11 is greater than either of 9-10 or 11-12 then? Apart from the basic fact you're starting down your paragon path I mean? As I said, D&D has always had several "tiers" of gameplay, but in my experience this shift was not sudden or clearly marked.
Sometimes, you would "travel the world for adventure" already at level 8. Other times, it wouldn't "happen" until level 12.
In OD&D, you reached "name" level, and you could say that meant for a "sudden" change. Do you feel 4E is like this, or is it more gradual like in 3E?