Quote:
Originally Posted by BlackHat_Matt
The nature of the Storytelling system and, more importantly, the range of ages covered in <B>Innocents</b> means that, as the book says, there's no easy conversion. Contested rolls being children and adults use the same system as any other contested rolls, except that adults get 8-again. The ST does indeed have to use some common sense. But beyond that, yes, it comes down to judgment calls from the ST. I decided that was better than redesigning the WoD system (which I'm pretty sure WW wouldn't have let me do, even if I was inclined to do it, which I'm not) or adding another several pages of rules to make the rules of adults vs. kids extra crunchy.
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Vampire has extra rules (above and beyond the basic WoD rules), so does Werewolf, Mage, etc..
You could have given the children innocence, courage, imagination, and a whole host of other extra stats and abilities to make them fun to play while leaving them with crappy little 1 and 2 dots of strength - which is more realistic in the Hitchcock Fridge test sense.
Judgement calls from STs are not rules - that's, at best a House Rule, and it's BS.
Next time you make a game, include rules that make that idea real.
If you're making a game about Revenge, have a revenge stat/rule. If you're making a game about Pirates have a Grog/Rum stat! Build the game around the idea, don't build the idea around the game. Or if you're stuck with WW rules, add enough rules (they've done that since the beginning) to make the idea come alive to players, not just another crappy re-hash.