Quote:
Originally Posted by committed hero
How often do actions have a chance of failure (in other words, requiring a pull)? Are there skills/attributes that govern competence in different situations?
|
As often as the guy or gal running the game likes. There are no skills or attributes in the game. Pulls build tension and add to the game though too many or too few can be a problem. The game suggestions having a good number at the beginning. This weakens the tower (can get someone killed fast) and helps set the tension for the game. In the middle I like things to slow down a little. Let the PCs guide the action some and allow them to come up with things to do that would require pulls. And then as it builds to the climax pulls become more frequent.