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Originally Posted by committed hero
How often do actions have a chance of failure (in other words, requiring a pull)? Are there skills/attributes that govern competence in different situations?
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Yeah, as said, each character will have a questionnaire tailored to them. So, "What secret thing do you keep in your pocket?", "What's the real reason you left the army?", etc. The questions asked will guide the type of character made, while the answers flesh it out with interesting details and sources of conflict and all that good stuff.
Its usually one pull for each thing, but if the action is difficult or you aren't very good at it (purely decided by your questionnaire and the fiction of the game world), then it might be broken down into component parts: "One pull to keep the demon dog at bay, one pull to scramble up the ladder safely and another pull to keep the cutesy NPC child safe". So of course, the player can skip components if they're willing to take the consequences.
Player vs Player is excellent. Just a game of Jenga chicken, last player to pull wins. But of course, in the good old horror/survival/disaster movie trope, if the party fights amongst themselves it puts everyone else in danger too (because the collapse of the tower is brought that much closer). Cool stuff.