Quote:
Originally Posted by zcthu3
It bugged me when I first decided to give this game a try too; I excised damage from attack and found that it just slowed things up with no added benefit so I added back in and enjoyed the game even more.
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Yeah, that'd be my advice. In fact, during that initial GenCon session, I don't recall being aware exactly how the hit/damage thing was working, and I had a great time.
Still, I have it on pretty good authority that Jeff's pondering a way to disconnect the two without slowing things down. It'd be nice to have that option, especially when dealing with giant creatures and the countermeasures used against them.
zcthu, what method did you use for separating hits from damage?