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Old 07-29-2008, 05:01 AM
smascrns smascrns is offline
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Re: [RPG]: Basic RolePlaying: The Chaosium Roleplaying System, reviewed by Lev Lafaye

Quote:
Originally Posted by Lev Lafayette View Post
I should also take the opportunity to mention that Steve Perrin's Quest Rules (SPQR) does incorporate an advantages/disadvantages system.
So you are the other guy that payed USD $25 for a draft that was never updated to a full product? I have a lot of respect for Steve Parrin and I fully understand that he was something of a pioneer with his web-based game development and distribution but SPQR was a massive marketing failure.

In any case, you are right to point to its ads/disads. As far as I recall (and I don't want to refer to the files right now) it worked. It could be simplified, but it tied well to BRP. Mostly because the ads/disads were just bonus/penalties to standard BRP descriptors that added variability to their inerent predictability. For ex, one could have a bonus that gave a raise in damage. Yes, these work because they don't had new descriptors or new character definition terms, they modify those that are already there.

I also tend to look at RQ2/RQ3 cult gifts and geas as cultural context sensitive ads/disads system. Once more, I like this since it works within the premises of the setting.

Likewise most of the powers can be looked at as specialized ads/disads (mostly ads, actually).

What I don't like is a generic ads/disads system that introduces more mechanics and more character descriptors and has no specific meaning in terms of the setting.
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