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Old 07-29-2008, 06:22 PM
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Lev Lafayette Lev Lafayette is offline
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Join Date: Jan 2005
Location: Melbourne, Australia
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Re: [RPG]: Basic RolePlaying: The Chaosium Roleplaying System, reviewed by Lev Lafaye

Quote:
Originally Posted by smascrns View Post
So you are the other guy that payed USD $25 for a draft that was never updated to a full product? I have a lot of respect for Steve Parrin and I fully understand that he was something of a pioneer with his web-based game development and distribution but SPQR was a massive marketing failure.
Steve is actually in the process of finishing off SPQR. No, really - as he says it's a sign of the apocalypse and all, but it is being worked on, srsly.

Quote:
In any case, you are right to point to its ads/disads. As far as I recall (and I don't want to refer to the files right now) it worked. It could be simplified, but it tied well to BRP...

I also tend to look at RQ2/RQ3 cult gifts and geas as cultural context sensitive ads/disads system. Once more, I like this since it works within the premises of the setting.
That's exactly right on both counts. If such as system was to be included it would have to integrate seamlessly with the system and be appropriate to the setting.

Quote:
Originally Posted by King of Old School View Post
There is something of a nascent ads/disads system in the form of "Character Failings" under superpowers.
True; they taken iirc from Superworld and are clearly inspired from Champions although I did raise the necessary link between character failings and additional powers (post on April14, 2006 to the DBRP playtest group).

Quote:
Originally Posted by Jason D View Post
I don't have anything to add, other than to once again state that during the playtest cycle, we brought up the question of adding an advantages/disadvantages system.

The playtesters were uniformly and vehemently against such an addition.
I don't recall this and nor can I find it in the archives or the polls.
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