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Originally Posted by smascrns
So you are the other guy that payed USD $25 for a draft that was never updated to a full product? I have a lot of respect for Steve Parrin and I fully understand that he was something of a pioneer with his web-based game development and distribution but SPQR was a massive marketing failure.
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Steve is actually in the process of finishing off SPQR. No, really - as he says it's a sign of the apocalypse and all, but it is being worked on, srsly.
Quote:
In any case, you are right to point to its ads/disads. As far as I recall (and I don't want to refer to the files right now) it worked. It could be simplified, but it tied well to BRP...
I also tend to look at RQ2/RQ3 cult gifts and geas as cultural context sensitive ads/disads system. Once more, I like this since it works within the premises of the setting.
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That's exactly right on both counts. If such as system was to be included it would have to integrate seamlessly with the system and be appropriate to the setting.
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Originally Posted by King of Old School
There is something of a nascent ads/disads system in the form of "Character Failings" under superpowers.
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True; they taken iirc from
Superworld and are clearly inspired from
Champions although I did raise the necessary link between character failings and additional powers (post on April14, 2006 to the DBRP playtest group).
Quote:
Originally Posted by Jason D
I don't have anything to add, other than to once again state that during the playtest cycle, we brought up the question of adding an advantages/disadvantages system.
The playtesters were uniformly and vehemently against such an addition.
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I don't recall this and nor can I find it in the archives or the polls.