Quote:
Originally Posted by DavidStallard
So it sounds like Desolation has heroic themes in that the PCs try, or at least have the opportunity to try, to help people and improve their world. I like that a lot better than something like, "the world is full of bastards, and the PCs are bastards too...now go do bastardly things."
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I think that's a very nice way of putting it. With no alignment or moral code within the game, it's really up to individuals to decide what to do next, and some characters may decide that the world needs a new Empire of Light, while others will just want to get back to their hometown to see who survived the Night of Fire.
The heroic themes are there if the players want to be heroes, and I hope that they do

Likewise, if they turn out to be less than heroic, then the campaign could turn quite dark. Personally, I'd hope for campaigns that examine personal themes in either case.