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Originally Posted by xenongames
You do realize that this describes the vast majority of rpgs out there, no? Lines like this give the "We're not D&D!" vibe that is the downfall of so many frpgs.
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I know the vibe you're talking about, but I don't get that vibe at all from Steve's comments.
At any rate, I was just trying to figure out if "dark tone" meant that the world had a hopeless, doomed feeling about it and that's the way you're supposed to play it. That's something I wouldn't be interested in. But it sounds like you can easily make the game about the struggle to rebuild, which has plenty of room for heroics and "good people" in the world.
Actually, a lot of fantasy settings have an "age of legends" in their dim past and something happened to bring that to an end. It sounds like maybe with Desolation this end of an age just happened a lot more recently than is typical, so you deal with the immediate after-effects. Instead of visiting a ruin that your ancient ancestors once lived in, you visit a ruin that YOU once lived in.
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How many generations has it been since the Night of Fire? I got the impression from the review that it was "a while ago," long enough for the Empire to rise and become stable.
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It sounded to me like the cataclysm just happened mere days or weeks or months ago. Steve mentioned that the PCs might try to return to their homeland to look for loved ones and help rebuild.