Thank you very much for the review! I appreciate the kind words.
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Originally Posted by C.W.Richeson
Dread dazzles me with the amount of GM support it provides. In fact, I find it to be one of the very best RPGs I’ve ever encountered in terms of useful GM support.
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That means a great deal. One of the (completely justified) complaints about the first edition in 2002 was that it left the GM hanging. So this time around, I made a real effort to include a lot of support material. I'm really glad that you mention it.
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Originally Posted by C.W.Richeson
Finally, my favorite addition to the rules is that when a character reaches zero Life she Retires. This isn’t instant death. What it means is that the player gets to narrate a goodbye scene in the near future, and the character gets a bunch more Life and Fury to help make that happen. Disciples don’t fade away but go out in a blaze of glory worth remembering. Kick ass!
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I'm glad you dig it.

One of the things I've always wanted is a game that lets you go out in a ridiculous blaze of glory. I keep thinking of that scene towards the end of the Dawn of the Dead remake ("It @&%$# figures"), or any number of heroic deaths in various other films. I like the idea of a player getting to pull out all the stops on his/her way down.
Thanks again for taking the time to review Dread!
If anyone has any questions about the game, I'm happy to answer them here.
- Rafael