ROTFLMAO!
I don't know which was funnier, the actual encounters in this module or your extremely witty review of them
I'm not a fan of 4e (as many know), but whereas I think the game itself has gone the wrong direction, I am staggered by the brilliant direction the modules have slowly taken, especially this one. I mean, from your description, it is exactly what old tournament modules used to be, and from the sounds of it, a lovingly crafted one at that.
I especially like the rather ingenious explanation of one of the greatest conceits in D&D history: how the hell did 'x' get in here, what sustains it, and why are all these goofy traps present in the first place? It's brilliant and really allows the main strength of D&D, exploration, to take center stage without breaking the immersion of the players. Indeed, there seem to be some truly

moments in store for them.
In fact, I might just buy this module to mine for material for a truly old school mega-dungeon. I mean a real, old-fashioned, OD&D 1-20th level monster of a module that starts with the players getting sucked into the place and working their way up the structure for years just to get out again.
Brilliant review. You have inspired me to purchase a 4e product after all the marketing genius of WotC had failed. You bastard...
