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Originally Posted by capnzapp
For me, this "H" series baffles me, as for me, it is destroying everything I ever found interesting about D&D.
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What, professionally-done adventures aren't interesting?
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But I can only assume Wizards did their research, and that the kids out there want this kind of crap. 
(I thought this kind of adventures finally died with Gygax)
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Thank goodness they didn't! They're not crap at all. They're delightfully fun. Considering the great difficulties in giving a detailed campaign setting, especially for new GMs (new GMs and new players have been, without a doubt, the main focus of 4.0 so far), what else is Wizards supposed to do? H1 was a bit dull but had a few nice set pieces; H2 gave a great "mini-Underdark" for beginning adventurers to roam around in; H3 is one weirdly awesome set piece after another. Three very different flavors for new players.
Nobody should be buying modules if they're capable of doing their own adventures, as apparently you are. You're not the market. So far the worst that can be said of the Heroic tier modules from Wizards was that H1 was largely boring and had some very illogical bits. H2 was solid, and H3 equally solid, just in a very gelatinous way.
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It's how these official adventures set up a mind-set on "this is what role playing is supposed to be" that is utterly alien to me.
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Odd, nowhere in the adventures is this attitude presented.