View Single Post
 
Old 08-28-2008, 09:39 AM
Greg Hancock's Avatar
Greg Hancock Greg Hancock is offline
Team Relentless
 
Join Date: Aug 2007
Location: I live in wet and wonderful Washington State!
Posts: 13
Re: [RPG]: Prophecy, reviewed by macd21 (2/3)

Well, at least there is some conversation going on, but I would hope that everything could remain objective.


Bellona & Trap,
Thanks for the support! Hope you enjoy the game more as we implement improvements to the setting and system!

macd21,
I would be curious to see you do a review of the new player manual to see if you felt it was a substantial improvement over the box set. While our focus at the moment is the Galleran kingdom setting, using all of the input we've received thus far to create a new GM book is also high on the list. Aside from preferences, most of the flaws do fall in the realm of organization, and a new GM book would consolidate the rules into one place. We could even change the flow of combat to reflect, "these are the standard combat rules" and "these are the advanced combat options."

Simple Man,
Nice to see you're still about. While I certainly understand your point about renaming races, I'm a pretty firm believer in respecting the intellectual properties and concepts of others... that's the short way of saying that I think "re-imagining" someone else's concept is wrong. Yeah, the new Battlestar Galactica series is cool, but it is still a violation of the concepts of the original creator of the series. The same goes for fantasy; if I was to make a game using Elves, I would track down the most widely known original source material on them an remain true to that description. It's actually okay to have variants and similarities between peoples, not just re-use Elves, Dwarves, Halflings and Gnomes all the time.


Incidentally, we had many great conversations with Prophecy players at GenCon, and we specifically asked them about the combat system and Felinor (just about everyone who came to the table that had played the game was asked). Out of about 30 inquiries, none had difficulty with either. One gentleman only had questions about the Felinor in regards to how he could sculpt his campaign around their culture.

Also, we gaged a wide range of play styles. One set of players really only wanted to play very simple combat but loved deep stories, another couple of guys were totally enthralled with the over-the-top detail that they could use. It really does come to personal preference... but we fully agree that the presentation must improve!


Thanks for the continuing input. This is a first offering from a baby company, and there are some growing pains to work through as we make improvements.


-Greg
__________________
Greg Hancock
Relentless Publishing, LLC
www.relentless-publishing.com
www.heedthewarnings.com
Reply With Quote