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Re: [RPG]: Desolation , reviewed by C.W.Richeson (3/3)
Thanks for the positive and well-reasoned response, Steve. I always take note of publishers that engage criticism directly, and I appreciate it.
I agree that boosting Accuracy could make it a very valuable talent in some circumstances. I can just imagine an archer picking off goblins from far away, at night, to the amazement of his comrades. However, a standard +2 bonus is going to be very consistently useful and generally speaking players tend to buy abilities that they will get a lot of use out of. At the very least, I think Accuracy's usefulness will strongly depend on the GM's use of negative modifiers and the potential benefit of precision targeting.
I can certainly appreciate the idea of building pre-Apocalypse characters and that being the source of any thematic inconsistence. I think I still have to disagree to an extent. Some of the Talents carried over from HEX just don't belong outside of a pulp action game, and I don't think they serve a high fantasy adventuring feel any better than a post-apocalyptic one.
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