Great review, Chris!
Quote:
Originally Posted by Greymalkin_Steve
This is perhaps a meta-system/meta-gaming point of order, but to say that some talents and character options are not well suited to a game set after an apocalypse is to say that characters themselves are perhaps not well suited to an apocalypse - but who lives their lives in preparation for such an event? Other than the gnomes, maybe. Characters in Desolation were not expecting their world to end, and the detailed setting information presented for the Before takes that into account. Characters should be created with their lives Before the Night of Fire in mind.
Of course, one might (and probably should) argue that a game system should support the setting characters are playing in, and my point in the paragraph above is a terrible example of metagaming! That would be quite fair 
|
It's not unlike the issue of creating characters for, say,
Call of Cthulhu, insofar as the PCs' prior life experience can't fully prepare them for their current circumstances, but the temptation will always be there for the players to create characters who can Dodge like there's no tomorrow. In this case, however, I think the question should not be whether characters were prepared for the apocalypse so much as whether their abilities would have allowed them to survive as long as they have. How likely is it that someone would have been able to master a specific academic discipline
and be a hardy survivalist?