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Re: [RPG]: Desolation , reviewed by Crothian (3/4)
Oh, I get that it's not D&D. But I think I could totally snag the best parts of it and run it with D&D just as easily. I loved Hollow Earth Expedition, but just don't see how that game system could support gritty fantasy well.
How deadly is the Desolation version of Ubiquity? Because if it was on the gritty side, then it might justify something past the basic idea of a cataclysm that the characters have to stand up from afterward. Thematically, with that back story, I'm expecting grit and a magic system that is volatile and secretive (assuming the cataclysm was magic-based, that is).
Just color me cynical after buying umpty-ump RPGs for a great idea only to find that beneath the great idea, there is a gratuitous rules system.
Cheers,
Tom
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