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Originally Posted by Pelgrane Press
it's certainly part of the system for you to mention to a particular player that their ability has found particular clue before anyone else jumps in (passive clue acquisition).
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Huh. I'm not usually one to fast-talk my players; and this was a new group.
I've gravitated to a more invisible style of GM:ing. A lot of the time I just sit and listen as the player characters are talking. Adding investigative spends to that mix turned out to be juggling with more nitroglycerine than I expected and I'll have to be a lot more careful if I ever run Gumshoe again.
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No bravery or guts; it's simply that GUMSHOE doesn't have stats, and instead, you look at the stats as a guide in conjuction with your skills as to where to distribute your points.
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I still think it's audacious (in a good way) to say "Ignore" followed by eight unneeded stats. I didn't find anything in the conversion guidelines to say "stats as a guide", just to ignore them. (They've influenced the skill levels already and those levels are carried over to some extent.)