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Re: [RPG]: Trail of Cthulhu, reviewed by 2097 (3/3)
I partly agree that the GUMSHOE system have some problems. Just using one die and the very small spread of possible die rolls is one.
But, I wonder about how you handled the spends. You wrote that you had a silent player for whom you had planned a clue, but that another player "hijacked" that by making spends. Are you sure that's the way it's intended to work? I know you said that you prefer a more "detached" GM-ing style, but I'm pretty sure I got the impression that spends are not the GM <i>offer</i> a player to do, not something you can do willy nilly as a player to "mine" a scene for clues.
Also, why on earth do you gripe about racism? Did you feel that was something that made the game less suitable for handling Lovecraftian horror because how it was handled? Do <em>everyone</em> who writes about Lovecraft or lovecraftiana have to chew on that? Joshi did discuss it in his biographical books, but what has it to do in a RPG?
Last edited by Ante; 09-26-2008 at 06:55 PM..
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