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Old 09-28-2008, 12:59 AM
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Re: [RPG]: Trail of Cthulhu, reviewed by 2097 (3/3)

Quote:
Originally Posted by Ante View Post
It can be problematic to handle players that might feel constraint from a rule system. Personally I wonder if they are really interested in roleplaying as a collective endeavor.
This particular player is more into nomic games and I won't let it detract from my score of Trail of Cthulhu.

I'm reading 3:16—Carnage among the Stars now. Like Trail of Cthulhu or Feng Shui, it's also got very "gamelike" rules. I find that if I approach these "game"-like games as if were to sit down and play Kill Doctor Lucky or Cosmic Encounter but with role-playing elements mixed in, I'll end up having a better time than if I were to come from the other direction, more freeform role-playing games and story-telling situations. It's fun to narrate what happens at the Kill Doctor Lucky game board ("for the love of god, Montressor!") and it's fun to narrate what happens while the rules/die of Trail of Cthulhu dictate how you're being chased through a storm-cellar by rat-things. (Don't get me wrong, board games are 90% rules, while "game-like" RPG:s might be about 30% rules, but from someone who's used to like 1%, that's still a lot.)
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