Quote:
Originally Posted by Ante
It can be problematic to handle players that might feel constraint from a rule system. Personally I wonder if they are really interested in roleplaying as a collective endeavor.
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This particular player is more into nomic games and I won't let it detract from my score of
Trail of Cthulhu.
I'm reading
3:16—Carnage among the Stars now. Like
Trail of Cthulhu or
Feng Shui, it's also got very "gamelike" rules. I find that if I approach these "game"-like games as if were to sit down and play
Kill Doctor Lucky or
Cosmic Encounter but with role-playing elements mixed in, I'll end up having a better time than if I were to come from the other direction, more freeform role-playing games and story-telling situations. It's fun to narrate what happens at the
Kill Doctor Lucky game board ("for the love of god, Montressor!") and it's fun to narrate what happens while the rules/die of
Trail of Cthulhu dictate how you're being chased through a storm-cellar by rat-things. (Don't get me wrong, board games are 90% rules, while "game-like" RPG:s might be about 30% rules, but from someone who's used to like 1%, that's still a lot.)